This is an exciting time as we are expanding the Kerbal franchise while staying true to the spirit of KSP and what makes the franchise so special,” said Michael Cook, Executive Producer at Private Division. “With Star Theory, we are able to build a new gameplay foundation that is exponentially larger and allows us to explore well beyond the solar system of the original game. This continues to be a game about exploration, imagination, and understanding rocket physics – with plenty of wild crashes along the way.” “We are introducing several new ways for players to challenge themselves, including new physics puzzles to solve, new planetary destinations to conquer, and new ways to advance their own deep-space program. “KSP has always been about pushing the boundaries of innovation and creativity, and with Kerbal Space Program 2 we take that premise even further,” said Nate Simpson, Creative Director at Star Theory. When I took it to the launch pad and set it off and it didn't immediately explode, there was a brief second, just before the whole thing failed violently, where I thought "Hey, maybe I'm onto something here." It was a glorious second.In addition, players will be able to share these experiences collectively in multiplayer for the first time in franchise history, so if you are unsure about literal rocket science, then grabbing a friend and learning the way of the world together is doable. I didn't design it for science, or for speed, or to see how far I could make it fly I built the thing just because I could. Leaving the symmetry option turned up to its highest setting, I quickly built an excessively powerful pinwheeling rocket. Sandbox allows for truly ridiculous designs - the sort of insane, utterly impractical rockets I built just to see how far I could push Kerbal’s physics. When I'd get to a point in Career where I was having trouble progressing and started to get frustrated, I'd switch to Sandbox and build to my heart's content. Without the goals of Career mode, I'd rather be playing Sandbox, where everything is unlocked and my imagination is the only limit. It retains the tech tree progression of Career mode, but removes other restrictions so the stakes aren't as high. Striking the perfect balance between thrust, weight, and fuel with only the parts and funds unlocked in Career mode made me feel like a brilliant rocket scientist. A heavier ship needs more thrust to go higher, which requires more engines. Bigger engines require more fuel, which make the ship heavier. Going higher requires more thrust, which requires bigger engines. Balancing funding, scientific progression, and reputation forced me to put thought into each launch, and the limited selection of spaceship parts made me think hard about how I could get the most from each rocket engine, fuel supply, or science module. All the challenges that come with actually blasting an object into space come into play. I spent the majority of my time in Career mode. It's a lovely feedback loop that I can't get enough of. Every success (such as reaching a new record altitude) is really just a place to start over, only with better stuff. Through hours of trial and error, I finally came to a design and flight technique that did what I wanted it to, and it was fantastically satisfying because each accomplishment is just a step toward bigger and better things. In its Career and Science modes, Kerbal Space Program creates an incredible sense of accomplishment with each successful feat of rocketry.
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